Command your fleet in pauseable real-time engagements, make decisions in text events and navigate an open world galaxy.
Emergent Character Traits:
Will your admirals crack under the pressure or rise to the occasion?
Procedurally Generated Loot:
Equip your ships with a large variety of gear. Guns, plating, shields, sensors – everything is equippable and can be modified through loot prefixes.
Six Story Premises:
Escort refugees to a new home, defend a disputed space station, attempt to survive a vicious boss gauntlet or freely explore a huge galaxy in endless mode.
Command a ragtag pirate fleet, make a fortune by transporting trade goods or avoid conflict through diplomacy. Many more playstyles will be possible.
Deep Unlock System:
Gather data on ships and equipment to unlock new starting fleets and game modes. Or create your own custom starting fleet.
Permadeath Roguelike VS Customizable Difficulty:
Master the preset difficulty settings or get used to the game's mechanics in a custom game, rewinds and recalls included.
The content of this site illustrates our concepts and goals for the game.
Please keep in mind that HA is still in an early development stage and might change a lot along the way.
You can follow the games development on our Dev Blog .
We also have a public Trello board where you can spy on us as we attempt to get organized.